| 2013-06-26 | Grand Prix Providence – A Retrospective | CoolStuffInc |
| 2012-11-23 | Relearning through Ravnica | CoolStuffInc |
| 2012-11-01 | Aggression Case Study | CoolStuffInc |
| 2012-10-25 | Aggression | CoolStuffInc |
| 2012-10-18 | Study and Magic | CoolStuffInc |
| 2012-09-19 | What's in a Game | CoolStuffInc |
| 2012-09-12 | Looking at Return to Ravnica | CoolStuffInc |
| 2012-09-05 | The Strength of Mana | CoolStuffInc |
| 2012-08-31 | M13 Sealed Daily | CoolStuffInc |
| 2012-08-22 | What's in a Play? | CoolStuffInc |
| 2012-08-15 | Exploring Grand Unified Theory, Part 2 – The Strategic Model | CoolStuffInc |
| 2012-08-08 | Time and Magic | CoolStuffInc |
| 2012-08-02 | Exploring Grand Unified Theory, Part 1 – Framing the Discussion | CoolStuffInc |
| 2012-07-26 | A Second Look at Delver | CoolStuffInc |
| 2012-07-20 | Delver and Card Volume | CoolStuffInc |
| 2012-07-09 | Growing Again | CoolStuffInc |
| 2012-07-02 | The Dangers of Playing Delver | CoolStuffInc |
| 2012-06-27 | A Clean Sweep | CoolStuffInc |
| 2012-06-14 | Examining Esper vs. Delver | CoolStuffInc |
| 2012-06-04 | Force Multipliers and Magic | CoolStuffInc |
| 2012-05-30 | The Metagame Report May 15–May 22 | CoolStuffInc |
| 2012-05-21 | Looking at Counterspells | CoolStuffInc |
| 2012-05-14 | Play the !@#$ing Blue Deck | CoolStuffInc |
| 2012-05-07 | Testing for a New Format | CoolStuffInc |
| 2012-04-30 | Format Design and Cavern of Souls | CoolStuffInc |
| 2012-04-23 | Something Old and Something New | CoolStuffInc |
| 2012-04-16 | Investment Theory and Avacyn Restored | CoolStuffInc |
| 2012-04-12 | Avacyn Restored Preview: Emancipation Angel | CoolStuffInc |
| 2012-04-09 | Revisiting The Strategic Moment | CoolStuffInc |
| 2012-03-26 | Limiting Velocity | CoolStuffInc |
| 2012-03-19 | The Nature of Time | CoolStuffInc |
| 2012-03-12 | Velocity Revisited | CoolStuffInc |
| 2012-03-05 | Learning Through Brewing | CoolStuffInc |
| 2012-02-27 | The Problem with the Philosophy of Fire | CoolStuffInc |
| 2012-02-20 | How Jonny Magic Punted the Pro Tour | CoolStuffInc |
| 2012-02-13 | Decisions and Magic – Why Blue is Best | CoolStuffInc |
| 2012-02-06 | Looking at Dark Ascension, Part 2 | CoolStuffInc |
| 2012-01-30 | Looking at Dark Ascension | CoolStuffInc |
| 2012-01-23 | The Cost of Drawing Cards | CoolStuffInc |
| 2012-01-16 | Controlling Game Flow – Magic's Paradox | CoolStuffInc |
| 2012-01-09 | Controlling Game Flow – Understanding Time | CoolStuffInc |
| 2012-01-02 | Controlling Game Flow – Learning from LSV | CoolStuffInc |
| 2011-12-27 | The Extra Card Fallacy | CoolStuffInc |
| 2011-12-20 | Controlling Game Flow – Sweepers | CoolStuffInc |
| 2011-12-12 | Tactical Magic, Round 3 | CoolStuffInc |
| 2011-12-06 | Tactical Magic, Round 2 – Card Economy 101 | CoolStuffInc |
| 2011-11-29 | Tactical Magic, Round 1 | CoolStuffInc |
| 2011-11-22 | Examining Solar Flare | CoolStuffInc |
| 2011-11-15 | Systems and Magic: Tempo and Equilibrium | CoolStuffInc |
| 2011-11-08 | Systems and Magic, Part 2 – Cascades & Influence | CoolStuffInc |
| 2011-11-04 | Systems and Magic | CoolStuffInc |
| 2011-10-25 | Format Design Retrospective | CoolStuffInc |
| 2011-10-18 | From the Ground Up: Green | CoolStuffInc |
| 2011-10-11 | From the Ground Up: White and Innistrad | CoolStuffInc |
| 2011-10-04 | From the Ground Up: Black | CoolStuffInc |
| 2011-09-27 | From the Ground Up: Blue | CoolStuffInc |
| 2011-09-20 | From the Ground Up: Red | CoolStuffInc |
| 2011-09-13 | From the Ground Up: Design Philosophy | CoolStuffInc |
| 2011-09-06 | From the Ground Up: Artifacts and Multicolored | CoolStuffInc |
| 2011-09-01 | From the Ground Up: Format Design via Cube | CoolStuffInc |
| 2011-07-05 | Consistently Underperforming Archetypes | CoolStuffInc |
| 2011-06-28 | Mountain-Filled, M12 Bliss | CoolStuffInc |
| 2011-06-21 | Tactics vs. Strategy: Picking Your Battles | CoolStuffInc |
| 2011-06-07 | Putting It All Together: Time and Tempo in Magic | CoolStuffInc |
| 2011-05-31 | Understanding Strategic Planning | CoolStuffInc |
| 2011-05-24 | The Place of Combo | CoolStuffInc |
| 2011-05-17 | Format Design and the Circle of Predation – Checks and Balances | CoolStuffInc |
| 2011-05-10 | Scampering into the Bushes | CoolStuffInc |
| 2011-05-03 | High Tide Primer | CoolStuffInc |
| 2011-04-27 | The Extra Card Fallacy | CoolStuffInc |
| 2011-04-26 | Legacy Potpourri | CoolStuffInc |
| 2011-04-19 | Ultimate Standard Tournament, Pt. 2 | CoolStuffInc |
| 2011-04-12 | Ultimate Standard Tournament Results, Part 1 | CoolStuffInc |
| 2011-04-05 | Building a Format – Pillars | CoolStuffInc |
| 2011-03-29 | The Essence of Magic – Resource Interaction | CoolStuffInc |
| 2011-03-22 | Card Selection in Deck Building | CoolStuffInc |
| 2011-03-15 | Examining the Fundamental Turn | CoolStuffInc |
| 2011-03-08 | "The Danger of Cool Things" Revisited | CoolStuffInc |
| 2011-03-01 | The Art of Magic | CoolStuffInc |
| 2011-02-22 | The Dangers of Pigeonholes and Play Styles | CoolStuffInc |
| 2011-02-15 | The Ultimate Standard Tournament | CoolStuffInc |
| 2011-02-08 | Revisiting Paskins Pt. 2: Signal Pest | CoolStuffInc |
| 2011-02-04 | Mirrodin Besieged Reviewed | CoolStuffInc |
| 2011-02-01 | Revisiting "Who's Afraid of the Big Bad Circle" | CoolStuffInc |
| 2011-01-25 | Revisiting Breakdown of Theory | CoolStuffInc |
| 2011-01-17 | Revisiting Who’s the Beatdown? | CoolStuffInc |
| 2011-01-11 | Power Creep – The Results | CoolStuffInc |
| 2011-01-04 | The Problem with Power Creep | CoolStuffInc |
| 2010-12-28 | Revisiting Marginal Mana | CoolStuffInc |
| 2010-12-21 | Exploring the Grand Unified Theory of Magic | CoolStuffInc |
| 2010-12-14 | Updating an Old Deck - A Walkthrough | CoolStuffInc |
| 2010-12-07 | Eyes on Extended – Ideas for the New Format | CoolStuffInc |
| 2010-11-30 | Understanding Control – Establishing an Identity Pt. 2 | CoolStuffInc |
| 2010-11-23 | Understanding Control – Establishing an Identity Pt. 1 | CoolStuffInc |
| 2010-11-16 | Advantage Theory – Basic Principles | CoolStuffInc |
| 2010-11-09 | Tweaking a Deck's Design Flaws | CoolStuffInc |
| 2010-11-05 | Everybody is Wrong – UW in Standard | CoolStuffInc |
| 2010-11-02 | The Circle of Predation Part 2 – An in-depth look | CoolStuffInc |
| 2010-10-26 | Sculpting Formats – The Circle of Predation | CoolStuffInc |
| 2010-10-21 | An open letter to WotC Magic R&D | CoolStuffInc |
| 2010-10-19 | Weissman Lives Again | CoolStuffInc |
| 2010-10-12 | Designing Control for States | CoolStuffInc |
| 2010-10-05 | The Aggro Player's Bible | CoolStuffInc |
| 2010-09-29 | Deck Building with Scars of Mirrodin | CoolStuffInc |
| 2010-09-28 | Scars of Mirrodin – Full Set Analysis – Part 2 | CoolStuffInc |
| 2010-09-27 | Scars of Mirrodin – Full Set Analysis - Part 1 | CoolStuffInc |
| 2010-09-21 | Deck Design – A Methodology | CoolStuffInc |
| 2010-09-14 | Building a Better Manabase | CoolStuffInc |
| 2010-09-07 | Women in Magic – A Male's perspective | CoolStuffInc |
| 2010-08-31 | The Value of Open Mana | CoolStuffInc |
| 2010-08-24 | The Basics of Deck Construction – Frameworks | CoolStuffInc |
| 2010-08-17 | Tempo: A Conceptual Framework | CoolStuffInc |
| 2010-08-10 | Card Advantage | CoolStuffInc |
| 2010-07-27 | Understanding Mana Curves and Mana Acceleration | CoolStuffInc |
| 2010-07-21 | Why You Should Draft White Aggro in M11 | CoolStuffInc |
| 2010-07-16 | Why Mana Leak Changes Everything | CoolStuffInc |
| 2010-06-15 | The Wrath of God Conundrum | CoolStuffInc |